3D & Video Production Performance
Directional, production-aligned expectations for 3D rendering, simulation, and professional video workflows.
CPU: Threadripper Pro 7995WX (96C)
GPU: Dual RTX Pro 6000 (Blackwell)
Memory: Up to 512GB ECC
Storage: Up to 10TB NVMe
| Software |
Workload |
Expected performance |
| Blender (Cycles) |
GPU path tracing / final-frame rendering |
🚀 Strong dual-GPU scaling (scene/VRAM dependent); often ~2× throughput vs single GPU |
| Cinema4D + Redshift |
GPU rendering + interactive lookdev |
🚀 High RTX throughput; dual-GPU scales well for final renders |
| OctaneRender |
Photoreal path tracing |
🚀 Excellent multi-GPU scaling; ideal for heavy RTX workloads |
| Unreal Engine 5 |
Nanite + Lumen viewport / virtual production |
🚀 Real-time viewport with complex assets; GPU + RAM help large projects |
| Houdini / Sim workloads |
CPU simulation + caching |
🚀 96 cores + high RAM enables large sims and heavy caching |
Multi-GPU scaling depends on renderer support and whether the scene fits in GPU VRAM. CPU simulations benefit from core count and memory bandwidth.
Legend
🚀 = Excellent / best-in-class
✅ = Supported / recommended
⚠️ = Possible with constraints
| Software |
Workflow |
Expected capability |
| DaVinci Resolve |
8K editing + color grading (GPU accelerated) |
🚀 Smooth timeline playback in many workflows; strong GPU effects performance |
| Adobe Premiere Pro |
Multi-stream 4K editing + GPU effects |
✅ Excellent real-time editing; performance depends on codecs/effects stack |
| After Effects |
Large comps + RAM-heavy projects |
🚀 High RAM supports massive compositions and heavy caching |
| Media Encoder / Delivery |
H.264 / HEVC export (GPU accelerated) |
✅ Fast exports with GPU acceleration (workflow dependent) |
Playback/export depends on codec, effects stack, GPU acceleration settings, and storage throughput. Use these as directional expectations.
| Resource |
Production benefit |
| 512GB ECC RAM |
Massive scenes and simulations |
| 96-core Threadripper Pro |
High performance physics, CPU rendering, simulation |
| Dual RTX Pro 6000 GPUs |
High ray-tracing throughput |
| Large VRAM capacity |
Handles complex textures and geometry |
| Up to 10TB NVMe storage |
Fast loading of large asset libraries |
Best results come from aligning GPU VRAM capacity to your largest scenes (textures/geometry) and keeping active projects on fast NVMe storage.
| System |
Relative render speed |
| Typical RTX 5080 workstation |
1× |
| Single RTX 5090 or Pro 6000 workstation |
~1.4–1.6× |
| Dual RTX 5090 or Pro 6000 workstation |
~2.4–2.8× |
Note: Estimates are directional and based on expected workstation-class behavior for comparable hardware. Actual results vary by scene complexity, codecs, effects, renderer settings, and software versions.